So after a long break I've finally come back to one of the personal projects I've been working on, which was the Resident Evil exterior of the mansion. Started working on individual assets and really liked how some of them were coming along. The picture above is of a hanging lantern I did. The bottom pictures show both the model with and without the wireframe. Most of the parts were simple shapes that I eventually beveled to give a more depth like feeling to it, which is something I've been doing a lot on this project. Poly count is not something I am concerned with this for this project, as it's my goal to make sure visually that everything stands out, and nothing looks flat. The structural piece at the bottom of the lantern was probably the most difficult part, but ultimately using curves along with the revolve tool was the solution I used.
Monday, September 21, 2015
So after a long break I've finally come back to one of the personal projects I've been working on, which was the Resident Evil exterior of the mansion. Started working on individual assets and really liked how some of them were coming along. The picture above is of a hanging lantern I did. The bottom pictures show both the model with and without the wireframe. Most of the parts were simple shapes that I eventually beveled to give a more depth like feeling to it, which is something I've been doing a lot on this project. Poly count is not something I am concerned with this for this project, as it's my goal to make sure visually that everything stands out, and nothing looks flat. The structural piece at the bottom of the lantern was probably the most difficult part, but ultimately using curves along with the revolve tool was the solution I used.
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