For the most part, these sculptures I have been working on are now finalized. These images are both render shots inside of Maya using the low poly wireframes in combination with texture, normal, and specular maps. For the most part I'm pleased with how well the normal maps sat on the mesh.
When I retopologized I made sure to preserve the silhouette as best as I could so that the client will have the freedom to have some closer camera shots if they chose to within the final project.
Next part of the project is to setup bipedal rigs and get these statues in walk cycles!!
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