Monday, February 24, 2014

update on WIP characters!




Just putting up some updates on some work in progress characters that I'm currently making. The zombie type character has pretty much be done in terms of sculpting for a while. I just wanted to put some accessories on him (helmet, utility belt, etc.)

The other picture is of a uniform for a swordsman medieval type character. First time working with a character that has so many clothing articles. I started out by having a mockup sculpt of a human and have been extracting and layering clothing parts over the body to give it a realistic feel as to what the character is wearing. 

Sunday, February 2, 2014

another update on demon/zombie creature.




Just an update after some work on the creature. This was the first time I had made cloth in zbrush. I used the method of retopologizing on top of the base mesh and then creating a difference mesh to add some thickness to the pants. Another option was to use the extract ability which would have done a similar job.

Also added in sewn limbs/staples to help emphasize that this creature has had severe damage done to him. Tried to make the mesh between the staples puffy, as to give the impression that the skin is being squished together from the staples.