Thursday, January 9, 2014

Creating Night Elf Shrine



Worked on some more assets to put into my Darkshore scene. Used some new tools as well. To build the roof of this shrine I used the revolve tool. Such a wonderful tool, really saves a lot of time. After I had the roof made, I used duplicated the faces and used them as separate tiles. For the arches I built the four pillars and cut holes in the top in the shame of hexagons. Then used the bridge ability with a curve between two pillars. Pretty satisfied with the end result.



Had some difficulty with the general shape of this roof in the beginning. Ultimately, I ended up building it out of curves and then using the loft tool. Another great tool for modelers! I started by building curves that thinking of the structure from an othographic/horizontal standpoint. Then I used the CV's on those curves to attach them to other curves that I had made that intersected the first curves I made. In the end it created this curved roof structure that almost looks like a plus sign from a top view perspective.



Found a very nice tutorial on youtube to build some realistic looking rope. Although the end result was heavy in polygons, each of the four stacks is roughly 5,000 quads, I was pleased wit the result. I'll prob end up making some kind of low poly version later one, when the camera is far away from this asset, but ultimately I will keep the high poly in when the camera is right in front of it. The workflow method involved taking spherical polygons (4 of them) and attaching them in a 2 x 2 formation that formed a square with the circles all flush up against the each other's sides. I had then made the pillars a live surface and built curves around the pillars and tried to make it look realistic in how it was wrapped. Lastly I extruded the spherical polygons along the curves I had made. The new helix polygon feature was an option, but I found it too neat for what I wanted.




 These are two screenshots showing some perspective views of the entire scene thus far. Thought I'd get a couple wireframe shots in their to give an idea about the construction from a technical standpoint. Overall the scene is coming along as expected.






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