Spent some time putting together some base meshes for some architectural assets within the project. For the most part the architecture of this race has a heavy Asian influence. To get many of the basic shapes I had used a combination of non-linear bend deformations, the curved arc tool, and extruded along curves ability.
Friday, December 20, 2013
Thursday, December 5, 2013
Starting a new project. Looking to create something architectural/environmental. Going to replicate a small set piece from the video game "World of Warcraft." Ultimate goal is to make it higher poly and more detailed. Less stylized and efficient.
As of right now, looks like I am just laying out ground planes and mapping out distances of where assets will be placed.
As of right now, looks like I am just laying out ground planes and mapping out distances of where assets will be placed.
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